> For the complete documentation index, see [llms.txt](https://cryptokatana.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cryptokatana.gitbook.io/whitepaper/ecosystem/economy.md).

# Economy

Down below is how we're planning to keep the economy of the game well balanced.

### Phases

First of all, we're splitting the 6,500 collection into 3 phases:

| Phases | Quantity | Price in BNB |
| ------ | -------- | ------------ |
| Sale 1 | 1500     | 60$          |
| Sale 2 | 2500     | 80$          |
| Sale 3 | 2500     | 100$         |

* All the phases will be whitelisted, we believe it's better that way to avoid bots and to give a fair chance to our community members.

### Minting

#### Is there going to be an unlimited minting after the phases?

For now, and until the game launch, the minting will be limited to 6,500, we made it that way to avoid inflation and to concentrate on fairly rewarding our players and keeping the balance in the economy, but yes, we will unlock the mint button when we know it's the right time.

### Burning

#### How are we planning to burn tokens?

* **Repairing :** Everytime your Katana's durability hits 0, you're obliged to repair it with a certain amount of tokens that's going to be relative to your blade's stats(the higher the stats, the more it'll cost you to repair it).
* **Repair count :** Every Katana has a repair count of 10, once you've repaired your Katana 10 times, and its durability hits 0, you can no longer repair it, you'll need to either revive it with a cost that's going to be higher than what you usually repair with, or burn it so you'll get an additional wallet slot to buy yourself another Katana from our marketplace.
* **Early claim TAX :** 100% of the claiming TAX will be burned.
* **NFT minting :** When the minting will be with our token, 90% will be burned when minting an NFT.
