> For the complete documentation index, see [llms.txt](https://cryptokatana.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cryptokatana.gitbook.io/whitepaper/stats/dexterity-handle.md).

# Dexterity {Handle}

Dexterity is the handle stat that will determine the critical and the miss chance of your attacks.

The handle has one stat:

* **Dexterity:**  is a value that will define the chance of you hitting a critical hi&#x74;***(175% of its normal damage)*** or missin&#x67;***(hit 0 damage)*** while attacking.

By default, every Katana will be generated with this stat given by its handle, however, the value of the stat will depend on its rarity.

## Values

Down below, are the different values of each rarity, and the drop rate of each one

### **Legendary** &#x20;

* **Dexterity :&#x20;**<mark style="color:green;">**35 -> 50**</mark>

<div align="left"><img src="https://3904205717-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4bYV2zvMYjyGXE1yr5Hu%2Fuploads%2FqsLf7bghzlYLMIcAp1rW%2FLegendary%20DEX.png?alt=media&amp;token=d58eae5e-eb52-46ef-bb2b-d93ad5b5773d" alt=""></div>

### **Rare** &#x20;

* **Dexterity :&#x20;**<mark style="color:green;">**20 -> 30**</mark>

<div align="left"><img src="https://3904205717-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4bYV2zvMYjyGXE1yr5Hu%2Fuploads%2FI4Mq1PICx3yQGWQvKLLt%2FRare%20DEX.png?alt=media&amp;token=cbc71077-b230-4176-bfe0-699aae5eda56" alt=""></div>

### **Common**&#x20;

* **Dexterity :&#x20;**<mark style="color:green;">**1 -> 15**</mark>

<div align="left"><img src="https://3904205717-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F4bYV2zvMYjyGXE1yr5Hu%2Fuploads%2F9a6dDwNx4tBF616LIVG5%2FCommon%20DEX.png?alt=media&amp;token=6bd2595a-ed22-47cc-86a4-64d63367cd7a" alt=""></div>

## Critical hit and miss function

* "Critical hit" is a damage effect that deals 175% of its normal damage by default, we also added a miss chance that'll make you deal 0 damage with your attack.
* The functions below will determine the chance of you getting a critical hit or missing an attack depending on your dexterity value.
* The higher the dexterity value the more likely it is to hit a critical strike and less likely to miss an attack and vice versa.
* The crit chance will be the same for both basic and skill attacks, it'll be approximately 5% to 35%.
* The miss chance will be approximately 2% to 12% for the basic attacks and 15% to 50% for the skill attacks.

#### Crit and miss funtion for basic attacks:

```
x = Dexterity
Crit function :
      f(x) =  0.612x + 4.388
Miss function :
      f(x) = -0.204x + 12.204
```

{% hint style="info" %}
**Example:** if you get 50 DEX you'll have approximately 35% crit chance on your basic attacks, and a 2% miss chance.&#x20;

Crit function :

&#x20;                     *f(50) = (0.612\*50 + 4.388)*

&#x20;                     *f(50) = 34.988 %*

Miss function :

&#x20;                     *f(50) = (-0.204\*50 + 12.204)*&#x20;

&#x20;                     *f(50) = 2.004 %*
{% endhint %}

#### Crit and miss function for skill attacks:

```
x = Dexterity
Crit function :
      f(x) =  0.612x + 4.388
Miss function :
      f(x) = -0.714x + 50.714
```

{% hint style="info" %}
**Example:** if you get 50 DEX you'll have approximately 35% crit chance on skill attacks, and a 15% miss chance.&#x20;

Crit function :

&#x20;                     *f(50) = (0.612\*50 + 4.388)*

&#x20;                     *f(50) = 34.988 %*

Miss function :

&#x20;                     *f(50) = (*-0.71&#x34;*\*50 +* 50.71&#x34;*)*&#x20;

&#x20;                     *f(50) = 15.014%*
{% endhint %}
